Cursed Leash

  • Concept:

    Jan C. Borchardt & Stephan Bogner

  • Development:

    Stephan Bogner

  • Design:

    Jan C. Borchardt

Screenshot of the game


A stupid little local multiplayer game made in 48 hours for the Game Maker’s Toolkit (GMTK) GameJam 2021.

Free to download from

Typical slice of life:
It’s about a dog eating poop, an owner trying to prevent this from happening and a souls-swapping dog leash.

We created the game using the Open Source engine Godot.

Fun fact: The game can be played by 2 players on 1 controller; player A gripping the left side and player B gripping the right side.


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